Kensing

The Underground Lake

Following the Desecrorb

Ok, here we go. If anybody has changes, remembers things differently, just make comments and whatnot.

When last we saw our heroes, they had descended the giant staircase down underground near Vassar, in pursuit of the desecrorb. They had fought the contingent of drow at the bottom of the stair, and beaten them, along with a dragon (color?).

When they finished fighting, they scouted around the town, which was made entirely of stone. They found a house converted into a stable for the giant bats which the drow rode, which also held a small halfling-like creature, which was in a prostrate position, and did not move, even when called to. Smoth did not trust this small, silent creature, and so snuck up and sapped it into insensibility. When they examined him, they found that he carried no weapons, and also had his tongue cut out. They decided to leave him there. In another large house, they found two more halflingish servants, in the same positions. Solist tried communicating with them in undercommon, and managed to convince one to write down some answers to his questions on a piece of parchment. They were able to find that the desecrorb had left town with the ‘mistress’. Solist tried to convince them that the drow were gone, and that the servants were free, and after some coaxing, they seemed to believe him.

While searching for an out of the way place to rest, the group discovered a barn full of crates, which seemed to be the spoils of the drow raiding parties. Smoth was never one to pass up an opportunity, and so confiscated a bolt of green silk from an open crate.

The party rested the night and then set out along the path sent on by their servant informant. It was 8 hours of drudgery and mind numbing boredom from the landscape, along with the maddening silence which accompanies underground travel. While they slept, Smoth had more dreams, in which his mentor Ashaurak seemed to be calling out to him. They set out the next day using magical horses summoned by Solist, and eventually came across a lake, with a pair of docks stretching out from the path. There was a boat sitting by one of the docks, which had no sail, mast, or oars. They were hesitant to just jump in, so Smoth went ahead and searched the area. He found nothing worrisome, except for the lone contents of the boat, a smallish chest. He thought it was trap free, but was proven wrong as a small dart shot out and pierced his skull between the eyes. However, he was easily healed of this wound, and the chest was opened to reveal what looked like sea charts – however, they were written in undercommon, and even Solist could not make head or tail of the writings.

They waited to decide what to do, without knowing the layout of the lake, it would be foolhardy to set off into this giant unknown, but they did not want to turn back after coming this far. Shun fired off lighted arrows to try to gauge the size of the lake, but it revealed nothing – it stretched out far beyond what they could discern. However, after several hours, Solist was able to discern the charts, and figure out where they were. It turned out that the lake was massive, extending under large portions of the island. He was even able to figure out the location of another staircase labeled ‘Mensington’, which was surely the orb’s destination. The party decided to set off in this direction. The magical till and rudder of the boat enabled it to travel, and they were on their way. After 2 days of travel, Fin heard voices while flying above the boat. He scouted ahead and found a group of drow fixing their boat on a small island. The group figured that this probably was the ‘mistress’ with the orb, and so devised a plan of attack. Smoth would swim forward in one direction with the smoking bottle, a stone of daylight, and the newly acquired goggles to see through the fog, Fin would fly in from another angle to fire off spells from afar, and on the side would come Solist and Shun in the boat. Their plan worked up until the point where the drow Mistress cast a spell to allow her to walk on water, and then raced up to the boat, where she cast Slay Living on Solist, who was unable to resist the powerful magic. Eventually they overcame her, but were left with the body of their dead comrade.

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